REFRAKT_

Refraction that behaves like light through glass.

10 lens-light refraction effects. Kaleidoscope, halo, prism, split mirror. Metal GPU. Not a stamp on top of the image.

One-time purchase. No subscription. No account.

The qualm

Most refraction filters are stamps. Light through glass is not a stamp.

Off-the-shelf refraction effects drop a fixed shape onto the frame. The image underneath is untouched. The result reads as an overlay because that is what it is.

Refraction in real glass redistributes image energy. Pixels bend, split, and reform along the geometry of the lens element. REFRAKT_ models that behaviour. The image becomes the refraction, not the substrate beneath it.

10 Effects

Each one is its own optical model.

Not presets layered on a single shader. Ten distinct refraction models, each solving its own optics. Pick one, push the intensity, get a coherent result.

Linear Prism — REFRAKT_ effect preview

Linear Prism

Spectral split along a directional axis. Light separated by wavelength.

Kaleidoscope — REFRAKT_ effect preview

Kaleidoscope

Symmetric reflection patterns. Configurable segment count and rotation.

Halo — REFRAKT_ effect preview

Halo

Annular light wrap around the frame centre. Soft, breathing falloff.

Split Mirror — REFRAKT_ effect preview

Split Mirror

Twin-mirror reflection along an arbitrary plane. Hard or soft seam.

Linear Glass — REFRAKT_ effect preview

Linear Glass

Striated refraction with phase-shifted bands. The look of looking through textured glass.

Focal Wedge — REFRAKT_ effect preview

Focal Wedge

Anamorphic-style flare wedge driven by focal compression. Directional.

All 10 effects in v1.0: Linear Prism · Kaleidoscope · Halo · Split Mirror · Linear Glass · Focal Wedge · Starburst · Chromatic Streak · Diachronic Crystal · Freeform Prism.

Under the hood

Metal GPU. Real-time. Per-effect optical models.

Apple Metal

Native GPU compute. Each effect ships as its own kernel. Zero-copy buffer pipeline.

Image-conserving

Refraction redistributes pixel energy. Highlights bend, shadows fold. No overlay layer sitting on top.

Full bit depth

32-bit float throughout. Precision-critical at high refraction angles where banding shows fastest.

Per-effect parameters

Each effect exposes the controls that matter for its model. Not a generic slider stack.

Privacy

Offline. Always.

REFRAKT_ runs entirely on your GPU. No internet connection. No telemetry. No accounts. No cloud rendering. Your footage stays on your machine.

Safe for NDA work. Nothing leaves your system.

Requirements

What you need.

OS

macOS 13 Ventura

Or later. Apple Silicon and Intel.

Host

DaVinci Resolve 18+

Free or Studio. OpenFX host.

GPU

Metal support

All Macs from 2012 onward.

$30. Once. Done_

10 refraction effects. Per-effect optical models. One-time purchase. No subscription. No account required.

Buy REFRAKT_
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Requires macOS 13 Ventura or later. DaVinci Resolve 18+ (Free or Studio).